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* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-67/+0
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fixes minor issues found by static analyzerqarmin2019-07-071-0/+1
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* Linux: Check return value of chdir on cleanupRémi Verschelde2019-06-171-2/+5
| | | | | | | Some compilers trigger a warning for it if we do not bother checking the return value. Fixes #29849.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Check getcwd return in X11 platform main.Fabio Alessandrelli2018-10-071-2/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Free memory when Main::setup returns an errorWilson E. Alvarez2017-08-251-1/+3
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* Workaround for IME and echo events on Linux:Jia Wang2017-06-291-0/+3
| | | | | Request detectable auto-repeat (Require XKB extension) to support echo events and IME at the same time. Fixes #29, #7106 and #9381.
* Revert "Workaround for IME on Linux."Juan Linietsky2017-06-251-3/+0
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* Workaround for IME on Linux(fixes #29 #7106):Jia Wang2017-06-251-0/+3
| | | | | | | | | | Workaround for supporting input method frameworks like SCIM, IBus, Fcitx, etc. The locale is set when the application starts. Workaround for input when the input context within the specified input method is not available.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Fix failing build on mageia v6 x64 linux.Shlomi Fish2017-02-271-0/+1
| | | | There was an error about undeclared malloc()+free().
* X11 return to cwd at exitHein-Pieter van Braam2017-02-181-0/+9
| | | | | | | | | | | | | | During runtime godot calls chdir() several times. This doesn't really matter normally but when using tools such as gprof the location of the profiling data is kind of hard to intuit. With this PR we simply store the current working directory at start and restore it once we're almost done exiting. This doesn't use the OS abstractions as when we need to get the current workdir we haven't yet initialized it (by necessity). This would break if we tried to build X11 for windows, but since the X11 target is hardcoded to use the UNIX abstractions I don't think it matters.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+45