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* Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky2015-09-212-1/+11
* Ability to visually debug geometry visually:Juan Linietsky2015-09-204-22/+22
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-121-0/+2
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| * Merge pull request #2461 from romulox-x/iphoneSplashJuan Linietsky2015-09-121-0/+2
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| | * ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* | | HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-124-10/+99
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* | fix to builtin freetype defines on linuxJuan Linietsky2015-09-101-0/+6
* | fix to freetype detectionJuan Linietsky2015-09-101-2/+5
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-102-0/+2
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| * | disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-102-0/+2
* | | remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky2015-09-101-4/+7
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-102-5/+8
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| * ios build with osxcrosspunto-2015-09-092-5/+8
* | HTML5 exporter ImprovementsJuan Linietsky2015-09-108-18/+1032
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* merged some stuff for okamJuan Linietsky2015-09-0316-35/+126
* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-303-4/+16
* -fixes to capture modeJuan Linietsky2015-08-292-2/+52
* fix build issue with ssl, closes #2384Juan Linietsky2015-08-231-0/+1
* damn github built-in editorJuan Linietsky2015-08-211-1/+1
* fix for built-in ssl (easier to build 32 bits export)Juan Linietsky2015-08-211-1/+2
* Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky2015-08-081-1/+41
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| * Fixes compile bug for Android template on Windows.PeaceSells2015-07-241-1/+41
* | Add OS.get_system_time_msecMaximillian2015-08-062-1/+8
* | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-064-23/+28
* | Use tabs instead of spaces.Jari Ronkainen2015-07-231-1/+1
* | Fix audio driver setup if the first driver fails.Jari Ronkainen2015-07-231-0/+1
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* fixed ios compilation errorromulox_x2015-07-011-1/+1
* -some changes by okamJuan Linietsky2015-06-301-0/+23
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Fixed compilation error on MacOS X.James McLean2015-06-221-1/+3
* some optimizations in godot memory handlingJuan Linietsky2015-06-121-2/+2
* draw button focus before text and iconJuan Linietsky2015-06-081-0/+6
* Complete fix for windows compilabilityest312015-06-072-2/+4
* Fix windows compilabilityest312015-06-074-24/+14
* Merge pull request #2037 from est31/use-local-winJuan Linietsky2015-06-076-19/+111
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| * Add OS.get_time_zone_info functionest312015-06-063-0/+72
| * Add utc param to get_time and get_date methodsest312015-06-066-18/+38
| * Use local time for both time and date on winest312015-06-062-3/+3
* | Merge pull request #2017 from Razzlegames/multitouch_fix_1908Juan Linietsky2015-06-071-1/+1
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| * Additional Fix for Multi-touch release problemKyle Luce2015-05-311-1/+1
* | improved calculation of screen resolution on iosromulox_x2015-06-031-2/+3
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* Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-2015-05-265-20/+226
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| * added response event for game center overlay closingromulox_x2015-05-233-2/+13
| * added data to descriptions dictionary that was missing. Made the elements th...romulox_x2015-05-231-5/+11
| * Fixed null pointer bug in ios store. added functions to game center to reset ...romulox_x2015-05-235-20/+209
* | ability to run 2D physics in a threadJuan Linietsky2015-05-2610-6/+19
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* Fix building release target with debug symbolsRémi Verschelde2015-05-221-2/+2
* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-4/+24
* fix crash on help, closes #1873Juan Linietsky2015-05-171-1/+6
* fix multitouch release problemvipsbpig2015-05-151-1/+2