| Commit message (Collapse) | Author | Age | Files | Lines |
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Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
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Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
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Make screen_get_refresh_rate() respect iOS Low Power Mode
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Update the validation logic for the package name
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- When using the project name, allow underscore (`_`) characters
- Send a warning instead of an error when the project name is modified to fit the package name format
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
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compatibility renderer back to native.
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[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
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X11: Send IME update notification deferred
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Do not consume mouse messages in windows with `no_focus` on Windows OS
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Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
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Fix IME key event being erased in macOS
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Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
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Fix order of operations for macOS template check
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with the back button
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
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[iOS] Check if Xcode is installed in one-click deploy code.
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update outdated link
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Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
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Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
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Using 2.2.7.dev51+geb4a58fe.
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The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set.
When trying to find the gdextension library path, we use a predicate with the following logic:
```
[features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }
```
For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate.
```
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = 4.1
[libraries]
linux.x86_64 = "res://libgdexample.so"
android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.x86 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_64 = "res://libgdexample.android.template_release.x86_64.so"
android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so"
android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so"
```
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
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[macOS] Fix fullscreen <-> exclusive fullscreen transition.
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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
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Fix bug where maximized->fullscreen->windowed mode stays maximized.
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[macOS export] Improve icon generation.
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Fix Android disabling splash screen Show Image
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