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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
3
-3
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+11
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-3
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+2
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fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-17
1
-1
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+1
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begin new serialization framework
Juan Linietsky
2015-02-15
1
-1
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+0
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fixes to mouse warp
Juan Linietsky
2015-02-14
3
-3
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+23
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fix get_joy_name() on windows
Hinsbart
2015-02-12
2
-1
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+52
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add support for CADisplayLink
Rhody Lugo
2015-02-10
2
-0
/
+40
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Merge pull request #1300 from umxprime/fix/ios-init-crash
Juan Linietsky
2015-02-09
1
-7
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+12
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Fix init crash on iPad 1st gen device with iOS 5.1.1
Maxime CHAPELET
2015-01-23
1
-7
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+12
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Merge pull request #1299 from umxprime/fix/isim-sdk-path
Juan Linietsky
2015-02-09
1
-1
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+1
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Fix iOS Simulator SDK path for isim platform.
Maxime CHAPELET
2015-01-22
1
-1
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+1
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Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress
Juan Linietsky
2015-02-09
1
-3
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+4
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Fix whitespace on previous commit
Manuel Lagang
2015-01-17
1
-1
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+1
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Modifiers are unset on events for the modifier key itself
Manuel Lagang
2015-01-17
1
-3
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+4
*
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Adjust x11/detect.py
sambler
2015-01-27
1
-17
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+11
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Fix mingw windows build error
marynate
2015-01-18
1
-0
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+4
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Merge pull request #1188 from hurikhan/scons_colored
Juan Linietsky
2015-01-17
3
-0
/
+9
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-try fixing LLVM color diagnostic on osx
hurikhan
2015-01-13
1
-1
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+1
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osx support for llvm coloring added
hurikhan
2015-01-12
1
-0
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+3
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SCons: colored compilation
hurikhan
2015-01-12
2
-0
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+6
*
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Merge pull request #1223 from NateWardawg/master
Juan Linietsky
2015-01-17
1
-1
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+1
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Set the default Linux extension to nothing.
Nathan Warden
2015-01-15
1
-1
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+1
*
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added nvidia optimus enablement
the_mech
2015-01-17
1
-0
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+3
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
17
-44
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+27
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-1
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
3
-1
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+97
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2D Rewrite Step [1]
Juan Linietsky
2015-01-10
17
-44
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+27
*
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fixes
Juan Linietsky
2015-01-13
2
-6
/
+9
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Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
1
-3
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+1
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OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-08
3
-1
/
+99
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-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
1
-2
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+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
1
-0
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+21
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-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
1
-0
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+21
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-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
4
-13
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+84
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-accelerometer precission changed to "GAME" (#1015)
Juan Linietsky
2015-01-02
1
-1
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+1
*
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-25
1
-3
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+3
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-21
10
-214
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+286
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Fixes
Juan Linietsky
2014-12-20
10
-214
/
+286
*
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-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-4
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+4
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Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-19
3
-1
/
+33
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
7
-25
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+298
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*
Small batch of fixes
Juan Linietsky
2014-12-15
7
-25
/
+298
*
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New Code Completion
Juan Linietsky
2014-12-16
1
-1
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+2
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Update ios simulator build config file to build under new ios SDK
marynate
2014-12-08
1
-4
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+8
*
More Fixes
Juan Linietsky
2014-12-07
1
-1
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+1
*
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
15
-36
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+262
*
-fix sound room params (was not working)
Juan Linietsky
2014-11-26
5
-2
/
+48
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missing navmesh demo and small fixes
Juan Linietsky
2014-11-19
1
-1
/
+1
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NavMesh
Juan Linietsky
2014-11-17
6
-9
/
+101
*
UDP Fixes
Juan Linietsky
2014-11-13
2
-6
/
+44
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