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* support for 2D shadow castersJuan Linietsky2015-03-023-3/+11
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-3/+2
* fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...greay2015-02-171-1/+1
* begin new serialization frameworkJuan Linietsky2015-02-151-1/+0
* fixes to mouse warpJuan Linietsky2015-02-143-3/+23
* fix get_joy_name() on windowsHinsbart2015-02-122-1/+52
* add support for CADisplayLinkRhody Lugo2015-02-102-0/+40
* Merge pull request #1300 from umxprime/fix/ios-init-crashJuan Linietsky2015-02-091-7/+12
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| * Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET2015-01-231-7/+12
* | Merge pull request #1299 from umxprime/fix/isim-sdk-pathJuan Linietsky2015-02-091-1/+1
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| * | Fix iOS Simulator SDK path for isim platform.Maxime CHAPELET2015-01-221-1/+1
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* | Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpressJuan Linietsky2015-02-091-3/+4
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| * | Fix whitespace on previous commitManuel Lagang2015-01-171-1/+1
| * | Modifiers are unset on events for the modifier key itselfManuel Lagang2015-01-171-3/+4
* | | Adjust x11/detect.pysambler2015-01-271-17/+11
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* | Fix mingw windows build errormarynate2015-01-181-0/+4
* | Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky2015-01-173-0/+9
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| * | -try fixing LLVM color diagnostic on osxhurikhan2015-01-131-1/+1
| * | osx support for llvm coloring addedhurikhan2015-01-121-0/+3
| * | SCons: colored compilationhurikhan2015-01-122-0/+6
* | | Merge pull request #1223 from NateWardawg/masterJuan Linietsky2015-01-171-1/+1
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| * | Set the default Linux extension to nothing.Nathan Warden2015-01-151-1/+1
* | | added nvidia optimus enablementthe_mech2015-01-171-0/+3
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-1317-44/+27
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| * -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+1
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-103-1/+97
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| * | 2D Rewrite Step [1]Juan Linietsky2015-01-1017-44/+27
* | | fixesJuan Linietsky2015-01-132-6/+9
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* | Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
* | OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+21
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+21
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-034-13/+84
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* -accelerometer precission changed to "GAME" (#1015)Juan Linietsky2015-01-021-1/+1
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-2110-214/+286
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| * FixesJuan Linietsky2014-12-2010-214/+286
* | -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-4/+4
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* Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-193-1/+33
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-167-25/+298
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| * Small batch of fixesJuan Linietsky2014-12-157-25/+298
* | New Code CompletionJuan Linietsky2014-12-161-1/+2
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* Update ios simulator build config file to build under new ios SDKmarynate2014-12-081-4/+8
* More FixesJuan Linietsky2014-12-071-1/+1
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-0215-36/+262
* -fix sound room params (was not working)Juan Linietsky2014-11-265-2/+48
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-1/+1
* NavMeshJuan Linietsky2014-11-176-9/+101
* UDP FixesJuan Linietsky2014-11-132-6/+44