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path: root/scene/2d/animated_sprite_2d.cpp
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* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-9/+9
* Fix AnimatedSprite2D & 3D animation list in inspectorjmb4622022-08-261-4/+7
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-13/+13
* Fix no `hint_string` for `frame` property in `AnimatedSprite`skleonc2022-07-031-1/+4
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-1/+1
* Fix AnimatedSprite doesn't emit animation_finished when changing playback dir...Haoyu Qiu2022-05-161-0/+1
* Add autocompletion for AnimatedSprite.play()Haoyu Qiu2022-05-051-0/+11
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
* Fix AnimatedSprite infinite loopHaoyu Qiu2022-02-281-5/+5
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+0
* Vectors: Use clear() and has().Anilforextra2022-02-021-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde2021-12-101-12/+7
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| * Fixed awkwardly named AnimatedSprite Setters.Anilforextra2021-08-041-12/+7
* | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* | Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick2021-12-081-1/+1
* | Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3Dkleonc2021-10-031-3/+2
* | Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* | Use doubles for time in many other placesAaron Franke2021-08-091-8/+8
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-8/+5
* Re-allow playing AnimatedSprite2D without framesRémi Verschelde2021-04-051-2/+1
* Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb4622021-03-171-0/+1
* Move SpriteFrames to its own file in the resources folderAaron Franke2021-03-161-208/+0
* Removed _change_notifyreduz2021-02-101-7/+5
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-11/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Refactor pixel snapping.reduz2020-10-301-1/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-40/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-35/+66
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-55/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+772