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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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animated_sprite_2d.cpp
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Author
Age
Files
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*
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-8
/
+8
|
/
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-1
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-8
/
+5
*
Re-allow playing AnimatedSprite2D without frames
Rémi Verschelde
2021-04-05
1
-2
/
+1
*
Fix crash on calling play() in a uninitialized AnimatedSprite2D
jmb462
2021-03-17
1
-0
/
+1
*
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-16
1
-208
/
+0
*
Removed _change_notify
reduz
2021-02-10
1
-7
/
+5
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-11
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Refactor pixel snapping.
reduz
2020-10-30
1
-1
/
+2
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-40
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-35
/
+66
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+11
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-55
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+772
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