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path: root/scene/2d/animated_sprite_2d.cpp
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* | Use doubles for time in many other placesAaron Franke2021-08-091-8/+8
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-8/+5
* Re-allow playing AnimatedSprite2D without framesRémi Verschelde2021-04-051-2/+1
* Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb4622021-03-171-0/+1
* Move SpriteFrames to its own file in the resources folderAaron Franke2021-03-161-208/+0
* Removed _change_notifyreduz2021-02-101-7/+5
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-11/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Refactor pixel snapping.reduz2020-10-301-1/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-40/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-35/+66
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-55/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+772