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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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animated_sprite_2d.h
Commit message (
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Author
Age
Files
Lines
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-05-05
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Merge pull request #51235 from AnilBK/awkward-funcs
Rémi Verschelde
2021-12-10
1
-2
/
+2
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\
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*
Fixed awkwardly named AnimatedSprite Setters.
Anilforextra
2021-08-04
1
-2
/
+2
*
|
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
|
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-3
/
+3
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/
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-16
1
-66
/
+1
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-17
/
+12
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-43
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-11
/
+11
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+231