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path: root/scene/2d/animated_sprite_2d.h
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* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Add autocompletion for AnimatedSprite.play()Haoyu Qiu2022-05-051-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde2021-12-101-2/+2
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| * Fixed awkwardly named AnimatedSprite Setters.Anilforextra2021-08-041-2/+2
* | Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* | Use doubles for time in many other placesAaron Franke2021-08-091-3/+3
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* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Move SpriteFrames to its own file in the resources folderAaron Franke2021-03-161-66/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-17/+12
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-43/+0
* Add override keywords.Marcel Admiraal2020-07-101-11/+11
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-6/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+231