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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
/
area_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-687
/
+0
*
Prevent mapping areas with invalid IDs for `Area2D/3D`
A Thousand Ships
2023-12-18
1
-0
/
+30
*
Clear monitoring in `Area*` when its space changes to invalid
风青山
2023-12-15
1
-5
/
+3
*
Use StringName consistently to refer to the Master audio bus name
Hugo Locurcio
2023-08-07
1
-1
/
+1
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-4
/
+4
*
Make Area physics priority consistently int and allow negative numbers
Aaron Franke
2023-04-18
1
-3
/
+3
*
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Rémi Verschelde
2023-01-31
1
-8
/
+8
|
\
|
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-8
/
+8
*
|
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
/
+1
|
/
*
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-07
1
-0
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement Area.has_overlapping_*
VolTer
2022-09-10
1
-0
/
+13
*
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
1
-1
/
+1
*
fixed and optimized Area2/3D get_overlapping_bodies/areas
Void
2022-09-02
1
-10
/
+10
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-13
/
+13
*
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
1
-5
/
+5
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-4
/
+4
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-52
/
+52
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-23
/
+88
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-8
/
+4
*
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
1
-4
/
+4
|
\
|
*
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-14
1
-4
/
+4
*
|
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-14
/
+14
|
/
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-1
/
+1
*
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
1
-14
/
+16
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\
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*
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-06
1
-14
/
+16
*
|
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-18
1
-1
/
+1
*
|
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-05
1
-1
/
+1
*
|
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-62
/
+0
*
|
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-18
1
-3
/
+6
|
/
*
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-24
1
-4
/
+4
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-12
/
+0
*
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-09
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
1
-20
/
+8
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+40
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-64
/
+0
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-4
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-20
/
+20
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-23
/
+15
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-4
/
+4
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-12
/
+12
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
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