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path: root/scene/2d/area_2d.h
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* Replace Area gravity point distance scale with unit distanceAaron Franke2023-01-291-3/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement Area.has_overlapping_*VolTer2022-09-101-0/+3
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-7/+21
* Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde2021-05-181-0/+2
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| * Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal2021-03-061-0/+2
* | Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-14/+0
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* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-20/+20
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-2/+2
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez2017-09-221-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-0/+10
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-5/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-22/+23
* rename monitoring functionsJuan Linietsky2017-01-131-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+3
* Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky2015-06-071-0/+4
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| * Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-0/+4
* | new file dialog!Juan Linietsky2015-06-061-0/+6
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* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-0/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* add functions to test overlap with another body or areaJuan Linietsky2015-03-171-0/+2
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+35
* Changes to 2D physics engineJuan Linietsky2015-01-051-3/+7
* Batch of BugfixesJuan Linietsky2014-12-071-0/+1
* UDP FixesJuan Linietsky2014-11-131-0/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+122