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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
2d
/
area_2d.h
Commit message (
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Author
Age
Files
Lines
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement Area.has_overlapping_*
VolTer
2022-09-10
1
-0
/
+3
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-7
/
+21
*
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
1
-0
/
+2
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*
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-06
1
-0
/
+2
*
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Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-14
/
+0
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/
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-20
/
+20
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-2
/
+2
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Changed get_audio_bus and set functions to get_audio_bus_name and set
Marcelo Paez
2017-09-22
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
1
-0
/
+10
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-5
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-22
/
+23
*
rename monitoring functions
Juan Linietsky
2017-01-13
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
New and corrected are override modes.
Ovnuniarchos
2015-12-14
1
-1
/
+3
*
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-06-07
1
-0
/
+4
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*
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-18
1
-0
/
+4
*
|
new file dialog!
Juan Linietsky
2015-06-06
1
-0
/
+6
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/
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-0
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
add functions to test overlap with another body or area
Juan Linietsky
2015-03-17
1
-0
/
+2
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+35
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-3
/
+7
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-0
/
+1
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-0
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+122