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path: root/scene/2d/audio_stream_player_2d.cpp
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-1/+1
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-4/+4
* Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez2017-09-231-3/+3
* Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez2017-09-221-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
* Renamed play to playing property, but now playing and is_playing is the same,...Juan Linietsky2017-09-131-1/+1
* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-38/+18
* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-3/+0
* Renamed playing property of audiostreams to play, to make it clearer. Fixes #...Juan Linietsky2017-09-061-3/+5
* Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...Juan Linietsky2017-09-011-1/+3
* added finished signals to audio stream players, fixes #9928Juan Linietsky2017-08-251-0/+4
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+1
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+4
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky2017-06-221-6/+6
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-0/+463