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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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audio_stream_player_2d.cpp
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Author
Age
Files
Lines
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-1
/
+1
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-1
/
+1
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-4
/
+4
*
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-23
1
-3
/
+3
*
Changed get_audio_bus and set functions to get_audio_bus_name and set
Marcelo Paez
2017-09-22
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-5
/
+5
*
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
2017-09-13
1
-1
/
+1
*
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
1
-38
/
+18
*
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-08
1
-3
/
+0
*
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-06
1
-3
/
+5
*
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-09-01
1
-1
/
+3
*
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-25
1
-0
/
+4
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-3
/
+1
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+4
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Fixed bug regarding to two spatial 2d players not mixing properly
Juan Linietsky
2017-06-22
1
-6
/
+6
*
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
1
-0
/
+463