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path: root/scene/2d/camera_2d.h
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* Fix physics tick counterRicardo Buring2024-07-071-1/+1
* Update Camera2D gizmos when screen size changeskobewi2024-06-111-0/+3
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-0/+8
* Fix Camera2D is not working inside EditorPluginMounir Tohami2023-08-131-0/+1
* Fix Camera2D position smoothing properties not being groupedMarcus Elg2023-03-031-1/+1
* Fix camera reparentingkobewi2023-02-101-0/+2
* Merge pull request #65698 from KoBeWi/cameramanRémi Verschelde2023-01-311-2/+4
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| * Rework how current Camera2D is determinedkobewi2022-12-021-2/+4
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* Rename Camera2D's `smoothing` to `position_smoothing`Micky2022-10-111-6/+6
* Add rotation smoothing to Camera2DLuis Lopez2022-10-041-0/+13
* Reverse Camera2D.`rotating` to `ignore_rotation`Micky2022-09-211-3/+3
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Invert Camear2D zoom to make it intuitiveMarcel Admiraal2022-01-311-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* add viewport.get_camera_2d()Josh Chandler2021-07-031-1/+1
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-13/+13
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-0/+2
* Refactor Process Modereduz2021-02-181-6/+6
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-20/+20
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Camera2D offset_h and offset_v propertiesMarcel Admiraal2020-12-281-16/+15
* Rename Control margin to offsetMarcel Admiraal2020-12-231-4/+4
* fixed camera2D showing incorrect bounds in editorJosh Chandler2020-07-181-0/+2
* Revert "Merge pull request #38341 from verdog/camera-bounds-fix"Rémi Verschelde2020-07-111-1/+0
* Merge pull request #38341 from verdog/camera-bounds-fixRémi Verschelde2020-07-101-0/+1
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| * fixed camera2D showing incorrect bounds in editorJosh Chandler2020-04-301-0/+1
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
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* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Tweaks related to Camera2D drag marginsTomasz Chabora2019-08-061-0/+3
* Add process_mode property to Camera2DTimo Schwarzer2019-01-061-0/+12
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added some editor enhancements to Camera2D. Added the option to draw Camera2D...TwistedTwigleg2017-06-251-0/+13
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-10/+9
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added a few functions to make 2D split screen easier.Juan Linietsky2016-09-141-0/+5
* Add an option to smooth camera limits when camera smoothing is enabled.Timo Schwarzer2016-07-131-1/+3
* Fix Camera2D header for align()Timo Schwarzer2016-06-301-1/+1
* Add align() to realign the Camera2D to its tracked nodeTimo Schwarzer2016-06-291-0/+1
* Add reset_smoothing() for immediately fixing the camera to the destination lo...Timo Schwarzer2016-06-291-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1