Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Added a few functions to make 2D split screen easier. | Juan Linietsky | 2016-09-14 | 1 | -0/+5 |
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* | Add an option to smooth camera limits when camera smoothing is enabled. | Timo Schwarzer | 2016-07-13 | 1 | -1/+3 |
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* | Fix Camera2D header for align() | Timo Schwarzer | 2016-06-30 | 1 | -1/+1 |
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* | Add align() to realign the Camera2D to its tracked node | Timo Schwarzer | 2016-06-29 | 1 | -0/+1 |
| | | | | align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position | ||||
* | Add reset_smoothing() for immediately fixing the camera to the destination ↵ | Timo Schwarzer | 2016-06-29 | 1 | -0/+1 |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | 2015-12-12 | 1 | -0/+6 |
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* | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+11 |
| | | | | ortho camera sort fix, closes #2063 | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -94/+95 |
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* | Implemented Camera2D.Rotating property | rafalcieslak | 2014-02-10 | 1 | -0/+4 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+118 |