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path: root/scene/2d/canvas_item.cpp
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* Optimize CanvasLayer::get_global_transform_with_canvasPedro J. Estébanez2018-08-211-16/+5
* Fix CanvasItem search for a CanvasLayerPedro J. Estébanez2018-07-181-0/+3
* Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-21/+0
* Revert "Prevent visibility notification from being called twice in object cre...Rémi Verschelde2018-06-051-2/+1
* Revert "Revert "Prevent visibility notification been called twice in object c...Rémi Verschelde2018-05-311-1/+2
* Revert "Prevent visibility notification been called twice in object creation"Rémi Verschelde2018-05-311-2/+1
* Add no-blend canvas item render_modeBastiaan Olij2018-05-071-0/+2
* Merge pull request #18172 from Chaosus/fix_notificationRémi Verschelde2018-04-181-1/+2
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| * Prevent visibility notification been called twice in object creationChaosus2018-04-131-1/+2
* | Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky2018-04-131-1/+10
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| * Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-1/+10
* | Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky2018-04-071-5/+3
* | Document condition to avoid mistakes (like #17690)Juan Linietsky2018-04-071-0/+6
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* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-3/+3
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-1/+19
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
* Bind many more properties to scriptsBojidar Marinov2018-01-121-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+25
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* -Fix particles with size==0, closes #13931Juan Linietsky2017-12-061-0/+5
* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-28/+20
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky2017-11-141-0/+6
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-10/+10
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+0
* Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-15/+11
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-13/+14
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-6/+6
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-14/+14
* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+23
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-4/+15
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-5/+195
* 2D GPU Particles working..Juan Linietsky2017-06-211-3/+11
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-3/+3
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-17/+21
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix build on older GCC versionsRémi Verschelde2017-04-071-3/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-124/+6
* Fix more property names in _change_notify calls.Andreas Haas2017-04-031-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-370/+281
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-2/+2
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-85/+85