| Commit message (Expand) | Author | Age | Files | Lines |
* | Optimize CanvasLayer::get_global_transform_with_canvas | Pedro J. Estébanez | 2018-08-21 | 1 | -16/+5 |
* | Fix CanvasItem search for a CanvasLayer | Pedro J. Estébanez | 2018-07-18 | 1 | -0/+3 |
* | Fixes the bad calculation of margin & anchors when child of Node2D | groud | 2018-06-07 | 1 | -21/+0 |
* | Revert "Prevent visibility notification from being called twice in object cre... | Rémi Verschelde | 2018-06-05 | 1 | -2/+1 |
* | Revert "Revert "Prevent visibility notification been called twice in object c... | Rémi Verschelde | 2018-05-31 | 1 | -1/+2 |
* | Revert "Prevent visibility notification been called twice in object creation" | Rémi Verschelde | 2018-05-31 | 1 | -2/+1 |
* | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -0/+2 |
* | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde | 2018-04-18 | 1 | -1/+2 |
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| * | Prevent visibility notification been called twice in object creation | Chaosus | 2018-04-13 | 1 | -1/+2 |
* | | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | 2018-04-13 | 1 | -1/+10 |
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| * | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -1/+10 |
* | | Removed strange custom world2d in CanvasLayer, been there since always and no... | Juan Linietsky | 2018-04-07 | 1 | -5/+3 |
* | | Document condition to avoid mistakes (like #17690) | Juan Linietsky | 2018-04-07 | 1 | -0/+6 |
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* | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -3/+3 |
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -1/+19 |
* | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -3/+3 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -0/+25 |
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -4/+4 |
* | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -0/+5 |
* | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -28/+20 |
* | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky | 2017-11-14 | 1 | -0/+6 |
* | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -1/+1 |
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -10/+10 |
* | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+0 |
* | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -15/+11 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -13/+14 |
* | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -6/+6 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -14/+14 |
* | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -3/+3 |
* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+23 |
* | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -4/+15 |
* | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
* | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -5/+195 |
* | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -3/+11 |
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -3/+3 |
* | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -17/+21 |
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -2/+2 |
* | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -4/+4 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Fix build on older GCC versions | Rémi Verschelde | 2017-04-07 | 1 | -3/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -124/+6 |
* | Fix more property names in _change_notify calls. | Andreas Haas | 2017-04-03 | 1 | -2/+2 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -370/+281 |
* | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -2/+2 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -85/+85 |