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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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cpu_particles_2d.cpp
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Author
Age
Files
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Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-03-18
1
-2
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+8
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Fixed sphere emission shape to emit particles in a spheres volume and added "...
Raffaele Picca
2021-12-06
1
-2
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+8
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Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-0
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+4
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Use List Initializations for Vectors.
Anilforextra
2022-01-12
1
-17
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+17
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-10
1
-1
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+24
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Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-12-03
1
-1
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+24
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Add a double-precision editor build to CI
Aaron Franke
2021-12-09
1
-1
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+1
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Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-26
1
-1
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+1
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Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-07
1
-1
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+1
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Merge pull request #52430 from AnilBK/vector2-replacements
Rémi Verschelde
2021-09-24
1
-1
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+1
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Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-09-07
1
-1
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+1
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Construct values only when necessary.
Anilforextra
2021-09-23
1
-1
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+1
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moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
1
-88
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+166
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
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+0
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Some work on double support
Aaron Franke
2021-08-09
1
-1
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+1
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-23
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+23
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Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-04
1
-4
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+0
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-7
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+7
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Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-2
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+2
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Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-2
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+2
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Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-6
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+3
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Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-55
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+55
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Refactored cpu_particles_2d.cpp _notification Method
Kyle
2021-02-28
1
-53
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+51
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Removed _change_notify
reduz
2021-02-10
1
-2
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+2
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-1
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+1
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-25
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+0
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Merge pull request #45496 from Chaosus/fix_particles
Rémi Verschelde
2021-02-03
1
-15
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+19
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Fix particles not properly modified by their lifetime
Yuri Roubinsky
2021-01-27
1
-15
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+19
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-4
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+4
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-2
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+2
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
1
-18
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+18
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-19
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+1
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Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-1
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+1
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Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-1
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+1
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Fixes updating CPUParticles emmision shape values
booer
2020-09-23
1
-1
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+1
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Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-08-09
1
-1
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+5
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-18
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+35
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+18
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-79
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+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
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+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
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+1
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-23
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+23
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Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-3
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+3
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Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-4
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+3
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
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+3
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Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-87
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+64
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-32
/
+32
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