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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
/
joint_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Fix double get_singleton()
Quentin Guidée
2022-12-20
1
-2
/
+2
*
Fix false warning when renaming Joint2D's node
kobewi
2022-11-15
1
-2
/
+12
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-7
/
+7
*
Fix Joint3D and Joint2D warning causing a crash
trollodel
2022-05-23
1
-1
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-4
/
+4
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-5
/
+5
*
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
1
-0
/
+3
*
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-28
1
-3
/
+5
*
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-27
1
-3
/
+3
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Joint2D: Use boolean instead of warning string for validity test
George Marques
2021-10-07
1
-1
/
+4
*
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
1
-0
/
+441