index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
joints_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-04
1
-6
/
+6
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-17
/
+34
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-41
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-17
/
+17
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-8
/
+8
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #32896 from nekomatata/joint-reset-collision
Rémi Verschelde
2019-10-22
1
-2
/
+4
|
\
|
*
Properly reset collision exception when releasing Joint2D
PouleyKetchoupp
2019-10-17
1
-2
/
+4
*
|
Correct change made to joints_2d.cpp by 072e403.
Marcel Admiraal
2019-10-15
1
-2
/
+0
|
/
*
Fix always true/false values
qarmin
2019-06-20
1
-3
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
1
-2
/
+2
*
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-05
1
-2
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix joints collision exceptions
Pedro J. Estébanez
2017-08-29
1
-67
/
+40
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-6
/
+6
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-3
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-154
/
+111
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-22
/
+22
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-11
/
+11
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-22
/
+22
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
add 2d paths and joints to collision/navigation debug, fixes #2439
reduz
2015-12-29
1
-12
/
+27
*
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-12-08
1
-3
/
+32
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-3
/
+25
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-5
/
+5
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+412