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path: root/scene/2d/joints_2d.cpp
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Correct misspellings of damped spring.Marcel Admiraal2020-06-041-6/+6
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-17/+34
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-41/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-17/+17
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-8/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #32896 from nekomatata/joint-reset-collisionRémi Verschelde2019-10-221-2/+4
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| * Properly reset collision exception when releasing Joint2DPouleyKetchoupp2019-10-171-2/+4
* | Correct change made to joints_2d.cpp by 072e403.Marcel Admiraal2019-10-151-2/+0
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* Fix always true/false valuesqarmin2019-06-201-3/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-2/+2
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-2/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix joints collision exceptionsPedro J. Estébanez2017-08-291-67/+40
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-3/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-154/+111
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-22/+22
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-11/+11
* Type renames:Juan Linietsky2017-01-111-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-22/+22
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* add 2d paths and joints to collision/navigation debug, fixes #2439reduz2015-12-291-12/+27
* made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky2015-12-081-3/+32
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-3/+25
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+412