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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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light_2d.cpp
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Author
Age
Files
Lines
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
1
-5
/
+3
*
Implement DirectionalLight2D
reduz
2020-11-04
1
-138
/
+171
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-14
/
+0
*
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-02
1
-1
/
+2
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+6
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+9
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-47
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-28
/
+28
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-4
/
+4
*
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
1
-16
/
+0
*
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
1
-4
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-13
1
-0
/
+4
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-06-16
1
-1
/
+1
*
Light2D height range expanded to -2048 to 2048.
Jared
2019-04-05
1
-1
/
+1
*
Do not restrict light texture type (wont work with atlas, though)
Juan Linietsky
2019-01-27
1
-1
/
+1
*
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-17
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Only allow StreamTexture, ImageTexture in Light2D, closes #15194
Juan Linietsky
2018-09-06
1
-1
/
+1
*
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-07
1
-2
/
+10
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+4
*
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-16
1
-17
/
+19
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-4
/
+4
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+7
*
add shadow_filter variant PCF7
letheed
2017-09-01
1
-1
/
+1
*
Merge pull request #10622 from letheed/patch-1
Rémi Verschelde
2017-08-28
1
-1
/
+1
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*
Allow to disable shadow gradients in Light2D
Letheed
2017-08-24
1
-1
/
+1
*
|
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
|
/
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-4
/
+4
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-4
/
+4
*
|
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-1
/
+3
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*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
*
|
Rename Light2D::scale to texture_scale, so it doesn't conflict
Bojidar Marinov
2017-08-14
1
-1
/
+1
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/
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-2
/
+2
*
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
/
+16
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-198
/
+165
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-40
/
+40
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-20
/
+20
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
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