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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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light_occluder_2d.cpp
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Age
Files
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*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-3
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+11
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*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-3
/
+11
*
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-2
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+3
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*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
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+16
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-33
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+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-16
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+16
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
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+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
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+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-7
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+7
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Michael Alexsander Silva Dias
2019-04-15
1
-0
/
+61
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*
Make OccluderPolygon2D draggable in the editor
Michael Alexsander Silva Dias
2018-12-05
1
-0
/
+61
*
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-29
1
-4
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-3
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+3
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-3
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+3
*
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
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+3
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
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+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-73
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+59
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-10
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+10
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
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+5
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-2
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+2
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
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+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+16
*
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2016-01-01
1
-0
/
+5
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-2
/
+3
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+201