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path: root/scene/2d/light_occluder_2d.cpp
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde2020-10-011-3/+11
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| * Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-3/+11
* | Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-2/+3
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+16
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-33/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-16/+16
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-4/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-7/+7
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+5
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Merge pull request #24171 from YeldhamDev/occluder_polygon_grabMichael Alexsander Silva Dias2019-04-151-0/+61
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| * Make OccluderPolygon2D draggable in the editorMichael Alexsander Silva Dias2018-12-051-0/+61
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-4/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-3/+3
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-73/+59
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-2/+2
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+16
* Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+5
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-2/+3
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+201