index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
2d
/
light_occluder_2d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Michael Alexsander Silva Dias
2019-04-15
1
-0
/
+61
|
\
|
*
Make OccluderPolygon2D draggable in the editor
Michael Alexsander Silva Dias
2018-12-05
1
-0
/
+61
*
|
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
|
/
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-29
1
-4
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-3
/
+3
|
\
|
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-3
/
+3
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
|
/
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-73
/
+59
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-10
/
+10
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-2
/
+2
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+16
*
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2016-01-01
1
-0
/
+5
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-2
/
+3
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+201