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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-73/+59
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-2/+2
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+16
* Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+5
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-2/+3
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+201