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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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light_occluder_2d.cpp
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Age
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*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-73
/
+59
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-10
/
+10
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-2
/
+2
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+16
*
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2016-01-01
1
-0
/
+5
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-2
/
+3
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+201
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