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path: root/scene/2d/light_occluder_2d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-0/+2
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-3/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement signed distance fields for 2D shadersreduz2020-11-261-1/+4
* Add override keywords.Marcel Admiraal2020-07-101-4/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #24171 from YeldhamDev/occluder_polygon_grabMichael Alexsander Silva Dias2019-04-151-0/+9
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| * Make OccluderPolygon2D draggable in the editorMichael Alexsander Silva Dias2018-12-051-0/+9
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
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* Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-2/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-11/+8
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+73