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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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navigation_2d.cpp
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*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-10
/
+10
*
Added missing destructor for Navigation2D
Dominik 'dreamsComeTrue' Jasiński
2020-02-25
1
-0
/
+4
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
1
-1
/
+11
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-686
/
+28
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-10-14
1
-6
/
+6
*
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
2019-08-19
1
-2
/
+2
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-1
/
+0
*
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
1
-6
/
+6
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+739