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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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parallax_background.cpp
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Author
Age
Files
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*
Fixes ParallaxLayer offset when ignore camera zoom
Haoyu Qiu
2020-09-10
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+13
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Init `ignore_camera_zoom` property in parallax background constructor
Andrii Doroshenko (Xrayez)
2018-11-27
1
-1
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Overhauled the ParallaxBackground system so that it works properly regardless...
Sofox
2017-10-26
1
-4
/
+6
*
Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ...
Sofox
2017-10-18
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-73
/
+55
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-13
/
+13
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-6
/
+7
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-13
/
+13
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...
Juan Linietsky
2016-06-26
1
-4
/
+11
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
ParallaxBackground: added option to ignore camera zoom
Federico Pacheco
2015-08-04
1
-1
/
+19
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+200