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path: root/scene/2d/parallax_background.cpp
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* Add new Parallax2D nodemarkdibarry2024-03-031-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-14/+14
* Merge pull request #58567 from madmiraal/fix-26470Rémi Verschelde2022-09-181-2/+2
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| * Remove ParallaxLayer's invalid dependence on screen_offsetMarcel Admiraal2022-02-261-2/+2
* | Add Vector2/3 linking to more propertiesFireForge2022-06-141-1/+1
* | Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-4/+4
* | Rename theme properties to include underscoresFireForge2022-04-231-4/+4
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* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-2/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-4/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Fixes ParallaxLayer offset when ignore camera zoomHaoyu Qiu2020-09-101-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-8/+13
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-26/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky2019-04-051-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Init `ignore_camera_zoom` property in parallax background constructorAndrii Doroshenko (Xrayez)2018-11-271-1/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Overhauled the ParallaxBackground system so that it works properly regardless...Sofox2017-10-261-4/+6
* Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ...Sofox2017-10-181-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-73/+55
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-6/+6
* Type renames:Juan Linietsky2017-01-111-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-6/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...Juan Linietsky2016-06-261-4/+11
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* ParallaxBackground: added option to ignore camera zoomFederico Pacheco2015-08-041-1/+19
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+200