Commit message (Expand) | Author | Age | Files | Lines | ||
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* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -6/+6 | |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
* | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-27 | 1 | -15/+4 | |
* | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | 2016-06-26 | 1 | -0/+5 | |
* | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ... | Juan Linietsky | 2016-06-26 | 1 | -1/+30 | |
* | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | 2016-06-26 | 1 | -4/+14 | |
* | Improve parallax mirroring algorithm | Pedro J. Estébanez | 2016-06-24 | 1 | -14/+4 | |
* | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+10 | |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
* | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 | |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+138 |