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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
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parallax_layer.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
/
+1
*
Fix Parallax2D repeats being not relative to its transform
kleonc
2024-08-19
1
-7
/
+1
*
Avoid mirror scaling for ParallaxLayer
markdibarry
2024-03-24
1
-2
/
+2
*
Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-6
/
+6
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Merge pull request #58567 from madmiraal/fix-26470
Rémi Verschelde
2022-09-18
1
-6
/
+4
|
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*
Remove ParallaxLayer's invalid dependence on screen_offset
Marcel Admiraal
2022-02-26
1
-6
/
+4
*
|
Add Vector2/3 linking to more properties
FireForge
2022-06-14
1
-1
/
+1
*
|
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
|
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
|
/
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
1
-2
/
+2
*
Fix ParallaxLayer's transform resetting in editor
SeleckyErik
2021-09-01
1
-0
/
+4
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-7
/
+4
*
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-3
/
+3
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixed error in ParallaxLayer when set_mirroring is called before entering the...
PouleyKetchoupp
2019-08-14
1
-0
/
+3
*
Fix ParallaxBackground breaking when moving it out the scene tree
Colin Redman
2019-05-04
1
-0
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-14
1
-1
/
+0
*
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull reque...
Sofox
2017-11-23
1
-6
/
+10
*
Overhauled the ParallaxBackground system so that it works properly regardless...
Sofox
2017-10-26
1
-9
/
+11
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-15
/
+6
*
Change order of Null check for ParallaxLayer
Hein-Pieter van Braam
2017-08-22
1
-4
/
+4
*
Add null check to ParallaxLayer get_parent() calls
Hein-Pieter van Braam
2017-08-22
1
-0
/
+6
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-52
/
+37
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
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