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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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parallax_layer.cpp
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Age
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...
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-5
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-6
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-27
1
-15
/
+4
*
Avoid mirroring to go negative to fix crash, closes #4036
Juan Linietsky
2016-06-26
1
-0
/
+5
*
Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...
Juan Linietsky
2016-06-26
1
-1
/
+30
*
Revert "Improve parallax mirroring algorithm"
Rémi Verschelde
2016-06-26
1
-4
/
+14
*
Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-24
1
-14
/
+4
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+10
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+138
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