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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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path_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-17
/
+17
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-17
/
+17
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-21
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+13
*
make path update when curve changes, fixes #3144
Juan Linietsky
2016-01-10
1
-0
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
add 2d paths and joints to collision/navigation debug, fixes #2439
reduz
2015-12-29
1
-1
/
+5
*
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-19
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-4
/
+4
*
2D Animation Improvements
Juan Linietsky
2014-07-06
1
-1
/
+269
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+92