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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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path_2d.cpp
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Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-1
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+53
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More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-1
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+53
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Reworked PathFollow2D behaviour, based on such in version 2.1.
Ibrahn Sahir
2017-12-06
1
-19
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+56
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Fix PathFollow2D motion.
Ferenc Arn
2017-11-30
1
-11
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+9
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Use parallel transport in PathFollow2D.
Ferenc Arn
2017-11-19
1
-25
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+21
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Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
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+1
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Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
1
-1
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+2
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-8
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+3
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
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+4
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Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
1
-1
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+1
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
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+2
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-127
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+103
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Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-17
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+17
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
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+1
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New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
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+1
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
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+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-17
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+17
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-21
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
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+13
*
make path update when curve changes, fixes #3144
Juan Linietsky
2016-01-10
1
-0
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+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
*
add 2d paths and joints to collision/navigation debug, fixes #2439
reduz
2015-12-29
1
-1
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+5
*
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-19
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-4
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+4
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2D Animation Improvements
Juan Linietsky
2014-07-06
1
-1
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+269
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+92