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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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2d
/
path_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Update PathFollow2D when curve is changed
Tomasz Chabora
2023-01-15
1
-0
/
+25
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix Path2D fish bone direction
Yaohua Xiong
2022-12-06
1
-1
/
+1
*
Path2D: Fix build issue after conflicts between #68860 and #69115
Rémi Verschelde
2022-12-06
1
-1
/
+1
*
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Rémi Verschelde
2022-12-06
1
-10
/
+49
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*
draw fish bones for Path2D and Path3D
Yaohua Xiong
2022-12-05
1
-10
/
+49
*
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Refactor baking code for Curve2D
Yaohua Xiong
2022-12-05
1
-1
/
+1
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/
*
Move rotation sampling from Path2D to Curve2D
Yaohua Xiong
2022-11-01
1
-39
/
+6
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
1
-3
/
+3
*
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
1
-6
/
+6
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-1
/
+1
*
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-24
1
-22
/
+22
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-3
/
+3
*
prevent crash on NaN offset in path_follower 2d and 3d
Hayden Leete
2022-07-14
1
-0
/
+1
*
Add Path2D/3D debug options
smix8
2022-06-20
1
-8
/
+6
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
*
PathFollow2D and PathFollow3D: don't set offset to NaN
Ricardo Buring
2022-04-17
1
-1
/
+1
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-21
/
+26
*
Path2D: Check points count before rendering.
Anilforextra
2022-01-09
1
-0
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Faster Path2D drawing with polyline
lawnjelly
2021-12-01
1
-6
/
+8
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-11
/
+6
*
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-16
/
+16
*
Removed _change_notify
reduz
2021-02-10
1
-2
/
+0
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
1
-1
/
+1
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*
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-1
/
+1
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
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Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
1
-11
/
+0
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/
*
Rename PathFollow2D rotate bool
Aaron Franke
2020-12-04
1
-7
/
+7
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-2
/
+7
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*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
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Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-12
1
-5
/
+1
*
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+2
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-11
/
+21
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-38
/
+0
*
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-27
1
-2
/
+1
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*
Do not override Path2D.self_modulate property
Andrii Doroshenko (Xrayez)
2020-02-09
1
-2
/
+1
*
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Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
1
-7
/
+5
*
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
/
+2
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-5
/
+5
*
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
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Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-1
/
+1
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/
*
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-02-03
1
-2
/
+8
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