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path: root/scene/2d/path_2d.cpp
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* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove unnecessary bounded_offset from PathFollow2DTomasz Chabora2019-11-301-9/+3
* Improve the appearance of 2D path editorsHugo Locurcio2019-08-181-1/+1
* Fix some issue with TileMap's and other nodes' boundariesBojidar Marinov2019-07-081-1/+1
* Don't allow PathFollow offset outside boundsTomasz Chabora2019-05-251-4/+20
* Replace a few #if/#elif with #ifdef and "#elif defined"Ignacio Etcheverry2019-04-051-1/+1
* Do not crash on empty path, closes #23701Juan Linietsky2019-02-231-0/+3
* Allow offset and unit_offset to be set higher than one loopTimo Schwarzer2019-01-031-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* #24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev2018-12-041-1/+1
* Fix crash adding point to a Curve2D from the editorlupoDharkael2018-10-301-0/+4
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-1/+1
* Ability to change path color with self modulatevolzhs2018-04-171-1/+2
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+4
* defend Path2D against a null curveTodd Ross2018-01-221-1/+1
* Bind many more properties to scriptsBojidar Marinov2018-01-121-59/+21
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-1/+53
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-1/+53
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Reworked PathFollow2D behaviour, based on such in version 2.1.Ibrahn Sahir2017-12-061-19/+56
* Fix PathFollow2D motion.Ferenc Arn2017-11-301-11/+9
* Use parallel transport in PathFollow2D.Ferenc Arn2017-11-191-25/+21
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
* Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-1/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+3
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-2/+4
* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-127/+103
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-17/+17
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-17/+17
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+13
* make path update when curve changes, fixes #3144Juan Linietsky2016-01-101-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* add 2d paths and joints to collision/navigation debug, fixes #2439reduz2015-12-291-1/+5
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-4/+4
* 2D Animation ImprovementsJuan Linietsky2014-07-061-1/+269
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+92