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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
/
path_2d.h
Commit message (
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Author
Age
Files
Lines
*
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Fix Pathfollow direction
Silc Renew
2023-05-24
1
-8
/
+4
*
Update PathFollow2D when curve is changed
Tomasz Chabora
2023-01-15
1
-0
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
draw fish bones for Path2D and Path3D
Yaohua Xiong
2022-12-05
1
-1
/
+0
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-24
1
-5
/
+5
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Faster Path2D drawing with polyline
lawnjelly
2021-12-01
1
-0
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-10
/
+10
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
1
-9
/
+9
*
Rename PathFollow2D rotate bool
Aaron Franke
2020-12-04
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-5
/
+5
*
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-12
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+1
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-3
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
/
+3
|
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|
*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
/
+3
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Reworked PathFollow2D behaviour, based on such in version 2.1.
Ibrahn Sahir
2017-12-06
1
-1
/
+4
*
Use parallel transport in PathFollow2D.
Ferenc Arn
2017-11-19
1
-4
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-19
/
+10
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
2D Animation Improvements
Juan Linietsky
2014-07-06
1
-0
/
+59
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+57