| Commit message (Expand) | Author | Age | Files | Lines |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -8/+8 |
* | Fix the prevention for sliding on slopes in the 2d version of move_and_slide | Eric Wiltfang | 2017-11-20 | 1 | -1/+4 |
* | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+2 |
* | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -2/+2 |
* | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
* | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro | 2017-09-10 | 1 | -91/+133 |
* | DocData and type hints fixes | Ignacio Etcheverry | 2017-08-29 | 1 | -1/+1 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -23/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -12/+10 |
* | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -8/+8 |
|\ |
|
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -8/+8 |
* | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -2/+4 |
|\ \
| |/
|/| |
|
| * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -2/+4 |
* | | Fix missing and incorrect values in return value of _move method | Nathan Hold | 2017-08-12 | 1 | -1/+2 |
|/ |
|
* | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -3/+3 |
* | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky | 2017-08-05 | 1 | -0/+34 |
* | Use the gravity constant to calculate weights | Johan Manuel | 2017-07-05 | 1 | -2/+3 |
* | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 1 | -272/+150 |
* | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -30/+0 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -10/+10 |
* | Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination) | gamemanj | 2017-04-15 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Merge pull request #8259 from bojidar-bg/move-slide-wall-fix | Rémi Verschelde | 2017-04-05 | 1 | -4/+4 |
|\ |
|
| * | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | 2017-04-04 | 1 | -4/+4 |
* | | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | 2017-04-03 | 1 | -2/+3 |
|/ |
|
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -559/+471 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -93/+93 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -26/+26 |
* | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -2/+2 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -4/+6 |
* | Rename collision layer as suggested in #5696 | Juan Linietsky | 2017-01-13 | 1 | -14/+15 |
* | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -16/+16 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -7/+7 |
* | It is now possible to name layers of different kinds! | Juan Linietsky | 2017-01-10 | 1 | -3/+3 |
* | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -7/+11 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -93/+93 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2016-12-10 | 1 | -1/+1 |
* | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -14/+21 |
* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -3/+12 |
* | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -0/+77 |
* | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky | 2016-06-17 | 1 | -12/+14 |
* | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -1/+14 |
* | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | 2016-04-24 | 1 | -2/+2 |
* | RigidBody2D: add and bind get_inertia() method. | Josh Grams | 2016-04-20 | 1 | -0/+7 |
* | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams | 2016-04-20 | 1 | -0/+13 |
* | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov | 2016-04-06 | 1 | -1/+5 |