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path: root/scene/2d/physics_body_2d.cpp
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-8/+8
* Fix the prevention for sliding on slopes in the 2d version of move_and_slideEric Wiltfang2017-11-201-1/+4
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+2
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro2017-09-101-91/+133
* DocData and type hints fixesIgnacio Etcheverry2017-08-291-1/+1
* Dead code tells no talesRémi Verschelde2017-08-271-23/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-12/+10
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-8/+8
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+8
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-2/+4
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-2/+4
* | Fix missing and incorrect values in return value of _move methodNathan Hold2017-08-121-1/+2
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* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+34
* Use the gravity constant to calculate weightsJohan Manuel2017-07-051-2/+3
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-272/+150
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-30/+0
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-10/+10
* Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)gamemanj2017-04-151-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Merge pull request #8259 from bojidar-bg/move-slide-wall-fixRémi Verschelde2017-04-051-4/+4
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| * Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov2017-04-041-4/+4
* | Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn2017-04-031-2/+3
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-559/+471
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-93/+93
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-26/+26
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-14/+15
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-16/+16
* Type renames:Juan Linietsky2017-01-111-7/+7
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-3/+3
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-7/+11
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-93/+93
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2016-12-101-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-14/+21
* More improvements to visual script..Juan Linietsky2016-08-311-3/+12
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-0/+77
* Send body inout notifications after state is applied, fixes #4683Juan Linietsky2016-06-171-12/+14
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-1/+14
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-2/+2
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+7
* RigidBody2D: add and bind get/set_applied_torque.Josh Grams2016-04-201-0/+13
* Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-1/+5