| Commit message (Expand) | Author | Age | Files | Lines |
* | Refactored 2D shader and lighting system | reduz | 2020-10-24 | 1 | -57/+1 |
* | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | 2020-05-27 | 1 | -4/+4 |
* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -9/+16 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+16 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -44/+0 |
* | Enforce use of bool literals instead of integers | Rémi Verschelde | 2020-05-14 | 1 | -1/+1 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -1/+1 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -4/+4 |
* | Signals: Port connect calls to use callable_mp | Rémi Verschelde | 2020-02-28 | 1 | -4/+2 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -4/+4 |
* | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky | 2020-02-20 | 1 | -2/+2 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -20/+20 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -2/+2 |
* | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | 2020-02-11 | 1 | -1/+56 |
* | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -5/+2 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -5/+5 |
* | Remove unused #if 0'ed code | Rémi Verschelde | 2020-01-21 | 1 | -189/+0 |
* | Don't compile editor-only function when tools=no | Gilles Roudière | 2020-01-09 | 1 | -0/+2 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | 2019-11-28 | 1 | -2/+2 |
* | Altered rotation_degrees range | Soumya Lahiri | 2019-09-30 | 1 | -1/+1 |
* | Fix some issue with TileMap's and other nodes' boundaries | Bojidar Marinov | 2019-07-08 | 1 | -1/+1 |
* | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky | 2019-03-02 | 1 | -1/+3 |
* | Updat polygons when skeleton setup changes, fixes #25949 | Juan Linietsky | 2019-02-16 | 1 | -2/+26 |
* | Appease some CppCheck warns for files in the "scene" directory | Michael Alexsander Silva Dias | 2019-01-16 | 1 | -3/+0 |
* | Removed splits in Polygon editor, replace by internal vertices and polygon su... | Juan Linietsky | 2019-01-08 | 1 | -66/+248 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Ensure no crash happens when skeleton is removed, closes #20677 | Juan Linietsky | 2018-11-23 | 1 | -1/+1 |
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -3/+0 |
* | Lift 1440 limit in rotation_degrees hint range | Rémi Verschelde | 2018-08-16 | 1 | -1/+3 |
* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -12/+12 |
* | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | 2018-06-27 | 1 | -1/+1 |
* | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -3/+83 |
* | WIP Polygon2D weight editing | Juan Linietsky | 2018-05-02 | 1 | -0/+84 |
* | Remove the selection rect for nodes that do not require it | Gilles Roudiere | 2018-04-03 | 1 | -0/+4 |
* | Add a split editor to polygon 2D UV editor, moving an inch closer to adding s... | Juan Linietsky | 2018-02-25 | 1 | -1/+90 |
* | 2D editor GUI input rework. Changes are: | Gilles Roudiere | 2018-02-16 | 1 | -16/+26 |
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -1/+2 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | 2018-01-03 | 1 | -1/+6 |
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| * | More exact picking for canvas editor | Bernhard Liebl | 2017-12-27 | 1 | -1/+6 |
* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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* | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | 2017-11-19 | 1 | -4/+4 |
* | Unify degree members and properties | letheed | 2017-11-10 | 1 | -5/+5 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -3/+1 |
* | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -2/+18 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
* | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -2/+2 |