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path: root/scene/2d/polygon_2d.h
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* Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-1/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix editor suffixes and degrees conversionreduz2021-06-301-3/+0
* Fixes missng 2D engine bitsreduz2021-05-111-0/+3
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-8/+8
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-4/+1
* Hide extra options from various nodes if they're not enabledMichael Alexsander2021-03-021-0/+4
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-9/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-16/+0
* Add override keywords.Marcel Admiraal2020-07-101-8/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-13/+13
* Normalmapping and Specularmapping working in 2D engineJuan Linietsky2020-02-111-0/+17
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky2019-02-161-0/+3
* Removed splits in Polygon editor, replace by internal vertices and polygon su...Juan Linietsky2019-01-081-3/+7
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-0/+24
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+1
* Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...Juan Linietsky2018-02-251-0/+5
* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-9/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+1
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-4/+4
* Unify degree members and propertiesletheed2017-11-101-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-0/+4
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-12/+11
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-9/+9
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-3/+3
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Polygon2D now exposes vertex colors.Ovnuniarchos2016-05-231-0/+4
* -fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky2015-04-281-3/+0
* Polygon2DJuan Linietsky2014-07-071-0/+78