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path: root/scene/2d/ray_cast_2d.cpp
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio2020-09-101-12/+12
* Enable raycast nodes by defaultAndrii Doroshenko (Xrayez)2020-05-271-2/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-21/+38
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-33/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-3/+3
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-3/+3
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-2/+2
* Improve 2D RayCast and one-way collision drawingHugo Locurcio2019-07-121-6/+13
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* RayCast2D: Fix reporting old collider after collision endedRémi Verschelde2018-08-301-0/+2
* Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky2018-08-211-1/+33
* Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-5/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Change RayCast2D 'Exclude Parent' to include Area2DChris Bradfield2017-11-281-6/+6
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-16/+1
* missing set/get_collision_mask_bit() for RayCastJakub Grzesik2017-10-231-0/+18
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-9/+9
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-5/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-8/+8
* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-4/+6
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-9/+9
* RayCast2D: fix detached arrow tipPoommetee Ketson2017-05-081-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-95/+83
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-21/+21
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
* Type renames:Juan Linietsky2017-01-111-2/+2
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-21/+21
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-031-21/+27
* More improvements to visual script..Juan Linietsky2016-08-311-0/+36
* Fix RayCast not updating when debugging collissionsIgnacio Etcheverry2016-04-071-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* Add type mask property to RayCast2Deska2015-10-101-1/+16
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
* A bit of everything:Juan Linietsky2014-05-141-1/+16
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-051-170/+214
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+198