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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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ray_cast_2d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-3
/
+0
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-9
/
+11
*
Some work on double support
Aaron Franke
2021-08-09
1
-4
/
+4
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-0
/
+2
*
add responsive arrows when the size is very small + fix a regression: missing...
fabriceci
2021-03-05
1
-19
/
+24
*
Highlight collision, correct the size and make the arrow a bit less thick for...
fabriceci
2021-03-05
1
-25
/
+39
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-9
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
1
-12
/
+12
*
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-27
1
-2
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+38
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-33
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-3
/
+3
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-3
/
+3
*
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-2
/
+2
*
Improve 2D RayCast and one-way collision drawing
Hugo Locurcio
2019-07-12
1
-6
/
+13
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
RayCast2D: Fix reporting old collider after collision ended
Rémi Verschelde
2018-08-30
1
-0
/
+2
*
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
1
-1
/
+33
*
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-11
1
-5
/
+5
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Change RayCast2D 'Exclude Parent' to include Area2D
Chris Bradfield
2017-11-28
1
-6
/
+6
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-16
/
+1
*
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-23
1
-0
/
+18
*
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-9
/
+9
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-5
/
+5
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-8
/
+8
*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-4
/
+6
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-9
/
+9
*
RayCast2D: fix detached arrow tip
Poommetee Ketson
2017-05-08
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-95
/
+83
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-21
/
+21
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-21
/
+21
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-10-03
1
-21
/
+27
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-0
/
+36
*
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-04-07
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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