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path: root/scene/2d/ray_cast_2d.cpp
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-21/+21
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
* Type renames:Juan Linietsky2017-01-111-2/+2
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-21/+21
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-031-21/+27
* More improvements to visual script..Juan Linietsky2016-08-311-0/+36
* Fix RayCast not updating when debugging collissionsIgnacio Etcheverry2016-04-071-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* Add type mask property to RayCast2Deska2015-10-101-1/+16
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
* A bit of everything:Juan Linietsky2014-05-141-1/+16
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ...Juan Linietsky2014-04-051-170/+214
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+198