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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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sprite.cpp
Commit message (
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-539
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+0
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Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
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+1
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Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-4
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+3
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
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+1
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
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+2
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Add static Vulkan loader.
bruvzg
2020-02-11
1
-0
/
+2
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Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
1
-2
/
+46
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Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-1
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+1
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-9
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+9
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Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-5
/
+7
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
*
Fixed a bug within sprite.cpp that caused nan values to appear when a texture...
Tyler Greenwood
2019-12-16
1
-0
/
+3
*
Auto-increment frame_coords when keying
Tomasz Chabora
2019-10-22
1
-0
/
+4
*
Fixes Sprite frame_coords
Gilles Roudiere
2019-10-13
1
-2
/
+2
*
Merge pull request #32351 from nekomatata/texture-rect-size-update
Rémi Verschelde
2019-10-07
1
-6
/
+6
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Update TextureRect and Sprite when their Texture is modified directly.
PouleyKetchoupp
2019-10-05
1
-6
/
+6
*
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Added some obvious errors explanations
qarmin
2019-09-25
1
-2
/
+2
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/
*
Add frame_cords accessors to Sprite and Sprite3D
groud
2019-07-27
1
-0
/
+16
*
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
Rémi Verschelde
2019-07-25
1
-4
/
+3
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-4
/
+1
*
Fixes bad gizmo alignment for textures with odd size
Gilles Roudière
2019-03-07
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-12
/
+12
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Added a function to cache texture opacity at a pixel, and modified editor to ...
Juan Linietsky
2018-08-23
1
-30
/
+8
*
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-07
1
-4
/
+7
*
Merge pull request #16122 from ibrahn/sprite-region-with-frames
Juan Linietsky
2018-05-07
1
-17
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+17
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Allow use of frames in sprites with texture region enabled.
Ibrahn Sahir
2018-04-08
1
-17
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+17
*
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Fix error spam with Sprite has compressed texture
volzhs
2018-04-16
1
-0
/
+3
*
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Fix index out of size error on Image
volzhs
2018-04-16
1
-0
/
+21
*
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Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+8
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*
Update Sprite when Texture changes
ShyRed
2018-03-10
1
-0
/
+22
*
Merge pull request #17341 from poke1024/fix16461
Rémi Verschelde
2018-03-08
1
-1
/
+7
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*
Fix unselectable flipped sprites (fixes 16461)
poke1024
2018-03-07
1
-1
/
+7
*
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Merge pull request #17189 from CodeAndWeb/master
Rémi Verschelde
2018-03-08
1
-1
/
+21
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*
Fix selection of Sprites using AtlasTexture in the editor.
Andreas Loew
2018-03-02
1
-1
/
+21
*
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Fix uninitialized data in Sprite::_get_rects()
Bernhard Liebl
2018-03-04
1
-2
/
+2
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/
*
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
Rémi Verschelde
2018-02-21
1
-1
/
+3
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*
Expose Sprite._edit_get_rect for click rect access
Will Nations
2018-02-19
1
-1
/
+3
*
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2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-16
1
-5
/
+15
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/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-32
/
+61
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*
More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-32
/
+61
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-226
/
+5
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-4
/
+4
*
Properly update frame range after modifying the vframe/hframes, closes #7624
Juan Linietsky
2017-08-05
1
-2
/
+2
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