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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
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sprite_2d.h
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Age
Files
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*
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-1
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Change frame_coords to Vector2i
kobewi
2021-05-23
1
-2
/
+2
*
Merge pull request #45571 from aaronfranke/node2d-real_t
Rémi Verschelde
2021-03-23
1
-1
/
+1
|
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*
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
1
-1
/
+1
*
|
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-14
1
-6
/
+6
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/
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-9
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-14
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-10
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+143