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path: root/scene/2d/sprite_2d.h
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* Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-1/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Change frame_coords to Vector2ikobewi2021-05-231-2/+2
* Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde2021-03-231-1/+1
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| * Use real_t in non-physics 2D nodesAaron Franke2021-03-191-1/+1
* | Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal2021-03-141-6/+6
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* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-9/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-14/+0
* Add override keywords.Marcel Admiraal2020-07-101-10/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+143