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path: root/scene/2d/tile_map.h
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* Implement TileMap patterns paletteGilles Roudière2021-10-191-74/+3
* Greatly improve editor performances by deferring tiles related updatesGilles Roudière2021-10-131-0/+2
* Add modulate property to TileMap layerskobewi2021-10-101-0/+3
* Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière2021-09-291-1/+12
* Implement animated tilesGilles Roudière2021-09-231-1/+1
* Implement properties arrays in the Inspector.Gilles Roudière2021-09-071-1/+3
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Fix get_used_rect() calculationkobewi2021-08-051-2/+2
* Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...Gilles Roudière2021-08-021-27/+100
* Implement atlas merging and tile proxiesGilles Roudière2021-07-211-4/+4
* Deleted YSort, moved its functionality directly into Node2D.andriyDev2021-06-051-0/+1
* Restore a way to show collsion/navigation on TileMap.Gilles Roudière2021-05-251-16/+32
* Implement scenes tiles in TileMapsGilles Roudière2021-05-201-4/+7
* Update TileMap to use Vector2i instead of two intsAaron Franke2021-05-071-1/+1
* Rework the TileSet resource and TileMap nodes:Gilles Roudière2021-05-071-240/+173
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-2/+4
* Removed _change_notifyreduz2021-02-101-1/+0
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-31/+30
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...Mateo Dev .592020-09-121-0/+4
* Add override keywords.Marcel Admiraal2020-07-101-7/+7
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio2020-05-101-4/+4
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-1/+1
* Add ability to bind typed arrays to script APIJuan Linietsky2020-04-211-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-1/+1
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix some issue with TileMap's and other nodes' boundariesBojidar Marinov2019-07-081-0/+7
* Tilemap fix displaced textures and shapes and added center texture and compat...Ranoller2019-07-021-0/+8
* Allow ColisionObject2D to get shapes from tilemapsBojidar Marinov2019-06-271-0/+15
* added negative X and negative Y offset to TileMapAaron Winter2019-04-051-0/+2
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Unexpose TileMap set_celldMarcelo Fernandez2018-08-291-1/+1
* Fixes bugs on the 2D editor scrollable areagroud2018-07-301-0/+2
* Defer TileMap::update_dirty_quadrants once again.Pieter-Jan Briers2018-07-221-1/+2
* Merge pull request #18634 from groud/fix_control_child_of_node2dMax Hilbrunner2018-07-031-3/+0
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| * Fixes the bad calculation of margin & anchors when child of Node2Dgroud2018-06-071-3/+0
* | Merge pull request #19164 from marcelofg55/tilemap_undo2Rémi Verschelde2018-06-261-0/+1
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| * | Improve TileMap undo operations, second tryMarcelo Fernandez2018-05-291-0/+1
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* / Optimize _recreate_quadrantsMarcelo Fernandez2018-06-261-1/+1
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* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-0/+1
* Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde2018-03-131-0/+1
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| * TileMap: add fix_invalid_tilesPoommetee Ketson2018-02-241-0/+1
* | Update TileMap when its TileSet changesShyRed2018-03-111-0/+2
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