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path: root/scene/2d/tile_map_layer.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Merge pull request #92016 from KoBeWi/pick_layers_like_a_bossRémi Verschelde2024-06-281-0/+4
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| * Allow selecting TileMapLayers by clicking themkobewi2024-05-161-0/+4
* | Fix TileMapLayer not respecting physics interpolation modeRicardo Buring2024-06-181-0/+2
* | Implement X-draw-order switch in TileMapLayerGilles Roudière2024-06-101-2/+7
* | Remove some TileMap dependencies from TileMapLayerkobewi2024-05-211-0/+4
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* [TileMap] Fix forcing cleanup on exiting tree/canvasA Thousand Ships2024-04-041-8/+7
* Expose TileMapLayerGilles Roudière2024-04-031-52/+91
* Remove almost all remaining dependencies of TileMapLayer on TileMapGilles Roudière2024-02-291-20/+44
* Move 2D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Fixes a memory leak with TileMap runtime updatesGilles Roudière2024-02-211-0/+2
* Change TileMapEditor to TileMapLayerEditorGilles Roudière2024-02-121-10/+23
* Make TileMapLayers extend Node2D and work as children of TileMapGilles Roudière2024-01-171-28/+32
* Fix some TileMap debug drawing truncating to intskleonc2024-01-141-4/+4
* [Core] Prevent copying of `SelfList` and `SelfList::List`A Thousand Ships2024-01-071-16/+0
* Move TileMapLayer to its own filesGilles Roudière2024-01-051-0/+429