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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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area_3d.h
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Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
1
-0
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+2
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Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-06
1
-0
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+2
*
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Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-14
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+0
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-25
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+25
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-12-10
1
-2
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+2
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
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+1
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
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+6
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
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+0
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Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-2
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+2
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
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+217