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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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arvr_nodes.cpp
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Author
Age
Files
Lines
*
Fight off some error spam in the editor
Bastiaan Olij
2018-06-24
1
-4
/
+16
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-12-22
1
-4
/
+6
*
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-11-01
1
-1
/
+29
*
Always mixing up binary and and boolean and...
Bastiaan Olij
2017-10-20
1
-1
/
+2
*
Made a few tweaks to the interface
BastiaanOlij
2017-10-06
1
-0
/
+110
*
joyid is set to -1, not 0 when no joystick entity has been created
BastiaanOlij
2017-09-15
1
-2
/
+2
*
Added ID to tracker signals and property for storing hand
Bastiaan Olij
2017-09-10
1
-1
/
+14
*
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-29
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-5
/
+5
*
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-08-03
1
-0
/
+113
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-0
/
+313