Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fight off some error spam in the editor | Bastiaan Olij | 2018-06-24 | 1 | -4/+16 |
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* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Reserved controller ids 1 and 2 for left and right hand controllers and ↵ | Bastiaan Olij | 2017-12-22 | 1 | -4/+6 |
| | | | | added new center on hmd option | ||||
* | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | 2017-11-01 | 1 | -1/+29 |
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* | Always mixing up binary and and boolean and... | Bastiaan Olij | 2017-10-20 | 1 | -1/+2 |
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* | Made a few tweaks to the interface | BastiaanOlij | 2017-10-06 | 1 | -0/+110 |
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* | joyid is set to -1, not 0 when no joystick entity has been created | BastiaanOlij | 2017-09-15 | 1 | -2/+2 |
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* | Added ID to tracker signals and property for storing hand | Bastiaan Olij | 2017-09-10 | 1 | -1/+14 |
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* | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | 2017-08-29 | 1 | -1/+1 |
| | | | | | | Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | ||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -5/+5 |
| | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
* | Added ARVRAnchor support and a few small enhancements | BastiaanOlij | 2017-08-03 | 1 | -0/+113 |
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* | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+313 |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects |