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path: root/scene/3d/audio_stream_player_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix AudioStreamPlayer3D still processing when out of rangeWierdox2024-09-191-0/+1
* Add samples playback supportAdam Scott2024-06-181-0/+6
* Change AudioStreamPlayer autoplay and GLTFBufferView getters to be constAaron Franke2024-02-081-1/+6
* Add AudioStreamPlayerInternal to unify stream playerskobewi2024-01-171-25/+8
* Implement audio stream playback parameters.Juan Linietsky2024-01-161-0/+12
* Add a bus_renamed AudioServer signalMewPurPur2023-09-151-1/+2
* Implement blending audio feature to AnimationTreeSilc Renew2023-01-281-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...Rémi Verschelde2022-11-151-1/+1
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| * Decrease default AudioStreamPlayer2D/3D panning strengthHugo Locurcio2022-08-091-1/+1
* | Rename AudioStreamPlayer3D's `unit_db` to `volume_db`Micky2022-09-171-3/+3
* | Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* Audio: Expose 2D/3D panning strength parametersEllen Poe2022-06-171-0/+6
* Only call _update_panning during _physics_process.Lyuma2022-05-251-1/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove unused `out_of_range_mode` property from AudioStreamPlayer3DHugo Locurcio2021-09-171-11/+0
* Add polyphony to Audio Stream Player nodesEllen Poe2021-09-071-3/+12
* Do all audio mixing in the AudioServerEllen Poe2021-08-271-29/+13
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Increase the default AudioStreamPlayer3D unit size to 10Hugo Locurcio2021-05-061-1/+1
* Modernize atomicsPedro J. Estébanez2021-02-181-5/+6
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-37/+30
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-6/+6
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixed multichannel panning for AudioStreamPlayer3D.zwostein2019-07-021-0/+1
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+2
* Revert "Fix AudioStreams::stop possibly causing a small noise"Juan Linietsky2019-04-271-3/+2
* Merge pull request #26868 from NilsIrl/masterRémi Verschelde2019-04-221-0/+1
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| * Add Attenuation Model "DISABLED" for AudioStreamPlayer3DNils ANDRÉ-CHANG2019-04-221-0/+1
* | Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky2019-04-101-0/+2
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* Fix AudioStreams::stop possibly causing a small noiseMarcelo Fernandez2019-02-171-2/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Improved stream paused fade codeMarcelo Fernandez2018-07-091-1/+2
* Pause AudioStreamPlayers when SceneTree pausesMarcelo Fernandez2018-06-031-0/+5
* Revert "Use fake audio playing property in editor"Hein-Pieter van Braam2018-05-131-4/+0
* Use fake audio playing property in editorShyRed2018-03-161-0/+4
* Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde2018-02-011-0/+4
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| * Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...MrCdK2018-01-011-0/+4
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+30
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez2017-09-231-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1