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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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camera_3d.cpp
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Author
Age
Files
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*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-4
/
+0
*
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
1
-0
/
+11
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-7
/
+7
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-0
/
+2
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
/
+2
*
Refactor Process Mode
reduz
2021-02-18
1
-10
/
+10
*
Removed _change_notify
reduz
2021-02-10
1
-4
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-20
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
1
-12
/
+12
*
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
1
-3
/
+3
*
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-17
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
/
+1
*
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-27
1
-2
/
+2
*
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-3
/
+3
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-26
/
+45
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-65
/
+0
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Merge pull request #38226 from Calinou/increase-camera3d-fov
Rémi Verschelde
2020-05-07
1
-1
/
+1
|
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|
*
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-05-01
1
-1
/
+1
*
|
Change non-existent World to World3D
qarmin
2020-04-18
1
-5
/
+5
|
/
*
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
1
-17
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-19
/
+19
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-41
/
+41
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+954
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