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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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decal.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
/
+1
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
/
+1
*
Allow Decal Emission Energy values above 128 in the inspector
Hugo Locurcio
2024-04-04
1
-1
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Change dropdown type filter to Texture2D in certain nodes
BlueCube3310
2023-10-28
1
-4
/
+4
*
Fix Decal clamping to positive values not being applied to RenderingServer
Hugo Locurcio
2023-09-27
1
-1
/
+1
*
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
1
-0
/
+5
*
Clamp Decal size to positive values
Hugo Locurcio
2023-02-13
1
-1
/
+1
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-10
/
+28
*
Sort decals and lights based on camera origin
clayjohn
2023-01-20
1
-0
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-4
/
+3
*
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-27
1
-2
/
+7
*
Clamp Decal's upper/lower fade to positive values
Hugo Locurcio
2022-07-01
1
-2
/
+2
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-3
/
+3
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-3
/
+3
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-18
1
-3
/
+0
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+1
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-14
/
+14
*
Node3D gizmo improvements
jfons
2021-07-23
1
-1
/
+1
*
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-07-13
1
-1
/
+26
*
Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-2
/
+0
*
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+9
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+0
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-12
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+11
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Fix texture check in decal setup
clayjohn
2020-04-15
1
-6
/
+6
*
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-15
1
-5
/
+5
*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+235