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path: root/scene/3d/decal.cpp
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* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-4/+3
* Tweak Decal distance fade defaults and add property hintsHugo Locurcio2022-07-271-2/+7
* Clamp Decal's upper/lower fade to positive valuesHugo Locurcio2022-07-011-2/+2
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-3/+3
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-3/+3
* Discern between virtual and abstract class bindingsreduz2022-03-101-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove outdated comments related to the 20-layer editor limitationHugo Locurcio2021-11-181-3/+0
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Refactored Node3D rotation modesreduz2021-10-251-0/+1
* Use real_t in 3D nodesAaron Franke2021-08-031-14/+14
* Node3D gizmo improvementsjfons2021-07-231-1/+1
* Add node configuration warnings for the Decal nodeHugo Locurcio2021-07-131-1/+26
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-2/+0
* Hide extra options from various nodes if they're not enabledMichael Alexsander2021-03-021-0/+9
* Removed _change_notifyreduz2021-02-101-1/+0
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-12/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Fix texture check in decal setupclayjohn2020-04-151-6/+6
* Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANTNutmegStudio2020-04-151-5/+5
* Implement decalsJuan Linietsky2020-04-141-0/+235