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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
/
decal.h
Commit message (
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Author
Age
Files
Lines
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-27
1
-2
/
+2
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-21
/
+21
*
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-07-13
1
-0
/
+2
*
Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-4
/
+1
*
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+4
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-11
/
+11
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Fix texture check in decal setup
clayjohn
2020-04-15
1
-3
/
+3
*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+114